Console Games
My first 6 years in the games industry from 2007-2013 consisted primarily of console development. My work mainly covered environment art, but I also got the chance to work on VFX and characters on some projects. 
 
 
UglyDolls: An Imperfect Adventure
As Lead Artist my role included managing the internal and external art team, hiring artists, scheduling, working with I.P holders and publishers, art direction and content creation.
 
 
Codemasters
As an environment artist at Codemasters I worked across a variety of their projects. Dirt 3, F1 Race Stars, Dirt Showdown, Grid and Bodycount. My work included 3d environment and prop art, plus managing outsource artists.
Console Games
Published:

Console Games

Published:

Creative Fields